Enter the Forest
The Forest of the Dragon Caverns is full of mystery and danger, which is why I, FlameStar, compiled this album of photos around the forest for your reference. When traveling remember to bring proper nourishment and gear, and keep away from monsters. Don't explore dangerous sounds unless absolutely sure of its safety.
Spirit Woods
The Spirit Woods are a secluded area of the forest in which it always appears to be nighttime, and the spirits of lost souls roam. While in this part of the forest, you may see the faces and/or bodies of spirits floating about. This photo was intended to be taken of just the woods, but as you can see a spirit had made its way into the frame upon our taking the photo. Due to the high concentration of magickal beings such as the Spirits, the Spirit Woods are never in a single place in the forest, constantly moving around. Amateur travelers entering this woods that roam for an exit often go mad quickly, so be prepared when searching the forest for this place.
Earthwind Arches
The Earthwind Arches are one of the most legendary forest growths inhabiting our forests. This image was taken in spring, on a cloudless day. The arches form a forest tunnel, though the only way to know where it leads is by exploration, for those who have entered and exited successfully claim to have sworn, while inside, to not speak of the Arch Tunnel's wonders to anyone else. The Earthwind Arches are such named for the elements that helped form it: Earth grew the trees, and Wind bent the branches to grow together. This picture was taken while one of my traveling companions EarthenStreak, also a shifter (in human form at the time) was standing at the entrance, deciding whether or not to enter.
Winter Gathering
The Winter Gathering is the gathering center of the Snow/Ice element. Often spirits of this element reside here, and it is an ideal living space for those who prefer snow or winter. Here it is perpetually winter, and it makes a great place to pay respects to the Minor Element Snow, or Ice. Many practice their magick here, and it is well known that children love to come and play or train. Mostly swordmasters are trained here, though snow/ice elemental mages come in a close second. It snows often here, but only when all in the area are comfortable with snowing, as the Element spirits of Snow and Ice are gentle and caring. Rarely evil or darke spirits are here in the mornings, they are normally here at night, and barely even at that. No prebuilt residence is available here, though you can build your own habitats in this forest gathering.
Lost Portal
The Lost Portal is the remnant of a great deal of Good Magick used in the forest, as it is a portal which can transport you back to the edge of the forest using a special spell only those who follow the path of Good can use. The spell is as follows:
Lost Portal guide me please,
I cannot get out with ease.
I need your help to find my way,
I do not wish to here stay.
Send me back to the edge of here,
The *{{}}* side that will be near
Deduc me porta (Pronounced day-DOOK-ee may POR-tah; means Guide me Gate in Latin)
When casting the spell, replace *{{}}* with which edge of the forest you wish to be transported to: East, West, North, or South. No other direction will work on this portal, as it is extremely ancient and barely functions correctly anymore.
Animals will often stray near this portal, and you can often find birds perching on its branches. They can detect the strong waves of magick surrounding the portal. It is not necessarry to shoo them away to cast the spell. Only use the spell if you are lost, however. Do not carve runes on or near the portal as it will damage it and may have negative effects on you and/or the animals within range of its power. This portal is never very hard to find though if there are many people in need of its spell it will become harder to find and may require waiting in one spot for a prolonged period of time to use, as it can only be in one place at a time. It travels around the forest just as any other portal does.
Lost Portal guide me please,
I cannot get out with ease.
I need your help to find my way,
I do not wish to here stay.
Send me back to the edge of here,
The *{{}}* side that will be near
Deduc me porta (Pronounced day-DOOK-ee may POR-tah; means Guide me Gate in Latin)
When casting the spell, replace *{{}}* with which edge of the forest you wish to be transported to: East, West, North, or South. No other direction will work on this portal, as it is extremely ancient and barely functions correctly anymore.
Animals will often stray near this portal, and you can often find birds perching on its branches. They can detect the strong waves of magick surrounding the portal. It is not necessarry to shoo them away to cast the spell. Only use the spell if you are lost, however. Do not carve runes on or near the portal as it will damage it and may have negative effects on you and/or the animals within range of its power. This portal is never very hard to find though if there are many people in need of its spell it will become harder to find and may require waiting in one spot for a prolonged period of time to use, as it can only be in one place at a time. It travels around the forest just as any other portal does.
Darke Gateway
The Darke Gateway is a desolate area of the forest where darke spirits roam and wreak havoc. This is a rather large and hard to explore patch of land, and it is advised to avoid entering it for even the most experienced traveler. It is easy to get lost in the Gateway because Darke spirits are well known for casting illusions to make you lose track of where you are traveling. The spirits may steal your mind and/or soul, and when they do you will never get it back and will forever roam amongst your eternal kidnappers. This place is so terrible even the spirits of Evil avoid it (for those unaware, Darke is a path far more evil than the path of Evil itself: for some, it is even an element or a form of worship). It is always night here, and is so named for the many portals to the land of The Darkeness enchanted to only travel within the Gateway. These portals are invisible most of the time so the spirits can guide you easily into them. This is a one-way trip; there is no exit to The Darkeness unless you are a Darke spirit.
Wolf Rock
Wolf Rock is where most wolves reside along with their clans and/or covens and hunt. This is not a dangerous place to be in general, though the creatures that visit here cannot be determined. There is not much strong magick around the area. Spells are ill advised however as it may anger the wolves--always get permission from a clan leader before performing unnecessary magick. Residence is available here but only self-built, and no singular living, you must have a clan or coven, and only for wolves. At night, visiting may be disrupted by howling coming from wolf moon rituals...wolves have their own set of beliefs and rituals that are best not to be disturbed due to wolves' reputations when angry.